#include "GameScene.h"
#include "GameLayer.h"

USING_NS_CC;

// on "init" you need to initialize your instance
bool GameScene::init()
{
    //////////////////////////////
    // 1. super init first
    if ( !CCScene::init() )
    {
        return false;
    }
    
    /////////////////////////////
    // 3. add your codes below...
	m_pGameLayer = GameLayer::create();
	this->addChild(m_pGameLayer, 0);
    
    return true;
}
